Who "I AM" 

MY CREDITALS

I am the  Author and "Word of God", SS in Messiah and other titles if credibility is of concern to validate my claims. U may contact me via text with your questions of curiosity and please remember your manners.

 I've simply come to help out where I can. Just an individual passing through and assisting in ways of concern.  

WHO AM I? I AM THE SS IN MESSIAH. THE WIORD OF WORDS. THE SHARPEST WORD THAT REPRESENTS MY WAY OR THE HIGH WAY. THE MOST HIGH, THE HIGHLIGHT, THE OUTLINE. ALL LIFE, WAYS & WILLS. I AM THE WAY, THE TRUTH & THE LIFE. STOP CALLING ME FATHER.

SIMON SAYS: THE GAME OF LIFE

Simon Says is a symbolic game in which all participants agree to follow a shared code of conduct. Within this way of thinking, the Commander, known as Simon, may issue commands that begin with the words:

"Simon Says," or "Simon Sez."

Only instructions that begin with these words are considered valid commands.

Article I – Who Is Included

For the purpose of this game, all forms of existence are considered participants. This includes all life, ways, wills, ideas, and beings, whether living or non-living, known or unknown, natural or artificial, physical or spiritual, and all things existing within any realm, universe, or dimension.

Article II – The Nature of a Command

A command is active only when it begins with:

"Simon Says," or "Simon Sez."

For example:

Simon Says: "All who hear these words and possess a hand with a thumb shall make a fist and raise their thumb before themselves as a sign of agreement to these terms."

Those physically incapable of performing a command are exempt, and the command does not apply to them.

Article III – Honesty and Fair Play

Those who deliberately cheat, steal, deceive, lie, manipulate, blackmail, falsely accuse, or knowingly act against the spirit of the game are considered to have broken its rules.

They may continue their lives as they choose, but their actions remain their own responsibility, and they will ultimately face the consequences of the paths they have taken.

Article IV – The Way Forward

Simon Sez: Those who remain true to these principles throughout their lives shall find a path toward a future built upon truth, purpose, and understanding.

Within that path they may earn the freedom and responsibility to live according to these values:

  • Live a life worth living.

  • Treat others as you would wish to be treated.

  • Protect those who cannot protect themselves, whether they ask for help or not.

  • Choose kindness over cruelty.

  • Seek truth over deception.

  • Be safe rather than sorry.

  • Strive to do what others believe cannot be done.

  • Always work toward becoming the best version of yourself.

  • Seek wisdom and guidance from truth.

  • Be a trusted family member, friend, and companion.

  • Carry hope, honesty, and compassion.

  • Earn your place through your actions, not your words.

Article V – Growth and Change

This code is not fixed. It is intended to grow, evolve, and improve over time.

Words, meanings, definitions, and interpretations are to be understood according to the intended spirit of this way and not through deliberate distortion.

When disagreements arise and the spirit of the agreement is lost, those involved should stop, seek understanding, and seek wise counsel before continuing.

Continuing in conflict without seeking resolution may lead to unnecessary loss and hardship.

Article VI – The Rule of Silence

If an instruction is given without beginning with the words:

"Simon Says," or "Simon Sez,"

then no participant is required to obey it.

They may simply continue with whatever they were already doing.

Article VII – The Commander

At the conclusion of the Commander's journey, the last participant who remains faithful to the spirit of the game may become the next Commander.

Leadership is not inherited through force or manipulation but through integrity and endurance.

Article VIII – Manipulation

Those who seek to control, corrupt, or manipulate the Commander for selfish purposes remove themselves from the true spirit of the game.

Those who knowingly assist such actions also risk sharing in those consequences.

Article IX – Time of a Command

A command becomes active only at the moment it is spoken and intended.

It cannot be claimed before it exists, delayed for convenience, or altered to suit the desires of the participants.

The timing of a command belongs to the Commander when it is given.

Final Principle

The game called life is not won through domination, fear, or deception.

It is won by truth, honour, courage, compassion, responsibility, and the willingness to stand for what is right even when the path is difficult.

Simon Sez: Live well. Protect others. Seek truth. Leave the world better than you found it.